
Gamification as a Tool of Entrepreneurship & Inclusion for Young Refugees & Migrants "GET INCLUDED" is a 2 years project targeting young refugees and migrants, the young people of hosting countries and people who work in the field of refugee and migrant issues. The main objective of the project is to raise the capacity of refugee and migrant youth by using the gamification and entrepreneurship which will lead to their inclusion into the society.
The main objective of our project is to raise refugee and migrants' capacity is that they can be more active in the solution of social problems, take initiatives and be social entrepreneurs of future. Finally, to support the social inclusion of refugees and migrants. Besides the main objective, we also want to reach such goals within the project:
- To raise the capacity of young people by using the gamification methods for social entrepreneurship
- To raise the capacity of youth workers, migrants, refugees and young people of hosting countries
- Analyzing the needs of refugee and migrant youth and the youth of the hosting countries in the frame of migration issue
- To create tools for facilitating the understanding of social entrepreneurship by using gamification